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We currently have around 40 active members in various games and servers, I had a hard time convincing my father to step away from the game he had been playing. containing World of Warcraft fan fiction written by people who know it intimately -- the players, and many of my gaming friends are younger (some much more so) than me. It's a very fine line, The MMO market has become increasingly tough arena to fight in for small. Join a pair of ardent roleplayers as they share their views ...
TRACKBACK URL: http://www.publiku.com/trackback/412103
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One time I got a bullseye on a dart board while jumping on a trampoline - does that count?A big area of storytelling that is already being explored as a subset of PvP is city building. This is a great idea, but so far is only scratching the surface. Why can't there be world of warcraft powerleveling buildings in non-conflicted regions? Of course with building schemes, a measure of control is necessary. Housing on Star Wars Galaxies is a prime example of a real-estate market gone crazy. On AC, even though housing was developer controlled, it still went bonkers. Within a year, you could hardly run five feet without crashing into a housing settlement. But players should be able to influence and even partake in controlled building projects. Take, for example, the Arathi Plains in WoW. As a predominantly Alliance player, I'm annoyed that I have to run all the way to Menethil or Southshore to find an inn or a mailbox. Why shouldn't I be able to get a group of people and/or guilds together and petition an NPC stoneworking guild at Ironforge (aka dev oversight) for building permits? Of course there may be a hefty outpouring of gold for the project, players may be required to perform some serious resource collecting, and it wouldn't happen overnight, but in the end a community effort could result in a new inn....
TRACKBACK URL: http://www.publiku.com/trackback/272731
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TRACKBACK URL: http://www.publiku.com/trackback/272729
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